|   syzygy 
        The Human Remix, Art in Motion's fifth annual international festival 
        of time based media was held for a second consecutive year at the Armory 
        Center for the Arts in Pasadena, California. Last year's AIM festival 
        was held at the Armory's satellite warehouse which, although quite spacious, 
        led to an almost chaotic experience of media in all shapes and forms from 
        elaborate installations to simple computer monitor displays. This year, 
        however, the festival was held at the armory's main building, which is 
        much more intimate. AIM was also more selective and included fewer participants. 
        While this may be due to the physical space available at the armory, the 
        end result is a highly advanced and sophisticated set of media projects 
        presented with unexpected and welcomed cohesion; something that is quite 
        hard to accomplish when presenting new media in a physical space. This 
        may be because New Media relies on technology that has proven to be most 
        effective everywhere but in the white cube. It is great to see that this 
        year's AIM is quite an exception. 
       
        The exhibition offers both invited artists installations as well as open 
        entry projects. The invited artists include Lew 
        Baldwin, Bryan Jackson, Lev 
        Manovich, and Bruce 
        Yonemoto; and the open entry submissions feature works by Mouchette, 
        Stanza, shauna 
        frischkorn, Shane Hope, Kit Hung, Eunjung Hwang, Margarete 
        Jahmann and Max Moswtizer, Dennis H. Miller, Rick 
        Mullarky, Sterlin Ruby & Kristen Stoltmann, Jennifer Schmidt, 
        and David Still. (Satellite 
        events are not listed here.) 
       
        Upon entering the gallery space we find Game Boys by Shauna Frischkorn. 
        This is a series of photographs of young boys staring at a TV monitor 
        supposedly playing video games. A certain tension develops around these 
        C-Prints as the viewer may wonder if the boys are actually posing or simply 
        playing. Right next to these photographs is the entrance to Lew Baldwin's 
        installation "Duplex", which is actually situated in a separate 
        temporary room. Here a double video projection is set up as a corner piece; 
        both projections present a very short loop of a man running through a 
        tunnel, down a hill, then falling, and turning into a skeleton, then back 
        to a man ready to keep running once again, suddenly freezing and collapsing 
        in an open deserted field, while a woman dressed in white and holding 
        flowers swallows a small moth, (which may actually be a fly). A constant 
        flickering of colors is also part of the montage. Right outside of this 
        room to the right is "Monsters of time" by Eunjung Hwang, which 
        consists of two small monitors presenting playful animations of a pathetic 
        character, which at times is abused by strangers and at others simply 
        lonely, and at others making love with another man (who may be his double--not 
        clear). This wall installation also includes an elaborate illustration 
        made with projected lights of the animated character. At the center of 
        this area we have "The Whippoorwill" by Bryan Jackson, consisting 
        of a giant river catfish made of resin that is semi transparent. Through 
        its forehead the viewer can see blurred news footage. The giant fish is 
        also accompanied by 5 or 6 river catfishes (also made of resin) displayed 
        on a shelf to the right that are almost actual size, all of them with 
        transparencies of frontline news on their foreheads. On the north wall 
        of this gallery space we encounter Manovich's "Soft Cinema: Mission 
        to Earth," which is a digital video projection of a set of files 
        that are compiled to run in real time according to a script that accesses 
        metadata, that then places images on the screen accordingly. While the 
        oral narrative (which is an allegory of the cold war) is always the same, 
        the actual imagery is different each time it replays, as the script will 
        run a different sequence of parameters to choose a new set of files, proposing 
        a different version of the same narrative. Right next to Manovich's piece 
        we encounter a TV monitor on a cart--"Media Cart" by Shane Hope, 
        presenting a self-enclosed environment of a set of handcrafted objects 
        that are also presented on the TV performing random activities. On the 
        opposite wall we have another projection called "Nybble-Engine" 
        by Margarete Jahrmann and Max Moswitzer.  
        
        
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      Unfortunately 
        this project was not working at the time I visited the Armory. As we turn 
        to the back area of the gallery we enter a room specifically showing four 
        pieces by Bruce Yonemoto. Upon entering one encounters on the opposing 
        wall a projection of teenagers walking on the sidewalk in broad daylight, 
        which is actually projected from the other side of the wall. However, 
        the teenager's bodies are cut short by a portable screen. On the left 
        wall, we find a video of a man presented inside a photograph's frame. 
        Here the man confronts the viewer, then a cut, and he reappears covering 
        his mouth with his hand; upon removing it, one discovers that he has no 
        mouth. At the opposite side we have a transparent fiberglass chair, which 
        on its seat presents a monitor with a close-up of a man's asshole fully 
        exposed. The chair is placed on top of four sets of black and white Xerox 
        copies of the man's ass. And, finally, hovering over the entrance, we 
        find seven TV monitors displayed on a long shelf presenting different 
        loops of a blue sky overseeing a landscape. Leaving Yonemoto's room, we 
        find a long hallway where four videos are screened one at a time, throughout 
        the day. One of them is "couples" by Sterling Ruby and Kirsten 
        Stoltman; where a man takes care of a woman's every need; he picks her 
        up and places her on a chair, then dresses her, then picks her up and 
        takes her to dining table, then to her personal working space where she 
        writes on her laptop while he brings her coffee, and so on. One wonders 
        if this is productive at all as they seem codependent on many levels beyond 
        the physical activities. Walking to the right, we encounter another room 
        painted black where twelve TVs on small pedestals present Marsia Alexander 
        Clark's "Ut Coelum" a music composition carefully orchestrated 
        with different grid patterns of women's faces, who are singing, although 
        at times they appear to be in a state of panic. The images are presented 
        in different color patterns, while the music takes over the room. The 
        twelve monitors present video compositions according to the intensity 
        of the music, changing the patterns starting from the monitors on the 
        outside to the center. And finally as we turn full circle, we find a set 
        of imacs, where all of the net art projects can be experienced. Ironically, 
        there was no internet connection during my visit, but hey! I have the 
        catalog and would always rather experience this section of the exhibit 
        at home. 
       
        As it becomes obvious, the projects mainly explore video and film language. 
        However, one thing that the exhibit pulls off that I did not think AIM 
        was able to do in the past is an emphasis on content that goes beyond 
        technical innovation. Story telling is presented as an important aspect--even 
        during a time when database logic may be redefining how to tell a story. 
        This of course is an obvious case here because time based media has always 
        relied on narrative strategies. Manovich's Soft Cinema may be the most 
        obvious example of this, as his work uses files at random to tell the 
        same story. While the projects are interesting for their advancement of 
        video and film language, their forte lies in the fact that the projects 
        in the end are interesting works, regardless of what form is being used 
        to disseminate the idea. However, unlike a more conceptual show, AIM exposes 
        a nice balance between content and form that is rarely found in most media 
        exhibitions.
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